Again, Harden has come to Norway to find his sister Betty, which he seems to have been searching for her for some time. Onto the story and as such there will be a lot of spoilers in this section as it's hard to talk about a walking simulator without in-depth story analysis, skip to "All in all" to avoid them. It does simmer down a bit later on, but that may be because I just got indoctrinated to her incessant talking. She constantly calls Harden "old bean", so much it stops being fun and becomes annoying. The writer for this Piper looking girl seems to have had the goal of shoving as much 1920s slang in one sentence, damn the consequences. Alice on the other hand is a bubly, overly energetic 17 year old who doesn't stop talking. Harden is a humorless man who is probably not a hit at parties. She constantly calls Harden "old bean", so much it stops being … MoreĪnyways, you play as Edward Harden, an American biologist who travels to Graavik Norway with his young ward, Alice to find his missing sister. As this is a walking simulator, you don't get to meet any of the people living in this charming village, well.Īnyways, you play as Edward Harden, an American biologist who travels to Graavik Norway with his young ward, Alice to find his missing sister. The houses also have that rustic, Norwegian look, save for the house you stay in which looks like a turn of the century American farm house. With the mix of the fog rolling off the water and the trees in the middle of Autumn, you get some really scenic visual. It's set on the side of mountainous cliffs with a river, or fjord, on it's opposite side. The town you explore, while rather small, is beautifully created. This is one thing I love about this little indie games, they usually have killer soundtracks. The music is the typical music you'd expect to hear from Scandinavia and helps place you in the setting. There's some vocal pieces, but most are all instrumentals. Right at the main menu you get hit with the rather well done music for this game. It promised to be a sorta spooky mytery game set in rural Norway. The concept of a haunted ship emerging in the fog is reminiscent of the legend of the Flying Dutchman and any other ghost ship.The "box art" of this game along with the fact it's set in the 1920s is what drew me to Draugen.What is remarkable, the word Draug itself is translated from Icelandic as "ghost", but it means a revived dead man (like a zombie), and not just a disembodied spirit..It is believed that during a storm, you can hear the howling of the strandvaskare souls. The prototype of the draugen is most likely the creatures of the Swedish and Danish folklore Strandvaskare - the ghosts of the sailors who died in the shipwreck (The name of the spirit translates as "washed ashore").It is possible for Draugen to become regular ghosts again once they return to land.Any sailor captured by Draugen has the right to challenge the Draugen for a race back to safe harbor, and shall be freed at once if he/she wins.They prefer stormy weather and are thus unlikely to be encountered on a sunny day. Like ghosts, they can fly and phase through solid objects. Their ghostly bodies however are of a greenish color, while regular ghosts are bluish. In many ways, Draugen look just like ghosts transparent, humanoid beings, with transparent, spectral bodies, glowing skulls and their bones visible inside their bodies. However, when Hilda encounters them, it turns out they voluntarily stay at sea because they prefer being Draugen over being regular ghosts, and they can return to shore if they want to. According to Wood Man they are doomed to stay at sea, sailing a ghost ship and remaining forever seperated from their loved ones. They do not appear in the graphic novels.ĭraugen are spirits of sailors that died at sea. " Chapter 2: The Draugen" Draugen are a species of Ghosts, that first appear in Chapter 2: The Draugen of the Hilda series.
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